I like DayZ for its scarcity, both in guns and in encounters with other players. Graham: I feel like I'm skipping ahead, but this wasn't much fun. These were just furious people who knew better than us. They were so fast in finding weaponry that I remember we spent a good portion of our time wondering if people were dropping in pre-armed, as if loading up on bullets and backpacks was something you were supposed to do in the pre-game lobby - but no.
There was almost two hundred players parachuting in alongside us, and they all seemed to find a Kalashnikov within ten seconds of their feet hitting the ground. King of the Kill was not what I was expecting.īrendan: It’s definitely more hectic and scrappy than most other survivalist arenas that I’ve played in recent years. Most of that time was spent running through a forest, attempting to escape from two assailants, one of whom was shooting me in the back with a machinegun. I landed on the other side of the suburb. Pleasant Valley, I believe it was only thirty seconds before you were shot and killed. This week, the rapid, open-world deathmatch of H1Z1: King of the Kill, which is currently in early access.īrendan: When we first landed on the outskirts of… *squints at map*. Good Coop, Bad Coop is our new series in which Graham and Brendan will be bonding in co-operative games through teamwork, friendship and shared trauma.